Factsheet
Developer:
Romans I XVI Gaming
Based in Iowa, USA
Release date:
July 15, 2024
Platforms:
Playstation
Xbox
Steam (Windows, Mac, Linux)
Website:
https://romansixvigaming.com/retaliate
Regular Price:
| USD | $9.99 |
Description
Retaliate is a vertically scrolling space shooter with the unique gameplay mechanic being that the player starts with no ammo! Instead the player has a shield and is able to use it to both destroy enemies and absorb their weapons. The one line pitch for the game is essentially “Galaga X Kirby”, where you have the ability to absorb any weapon type your enemy shoots at you and use it against them.
History
Retaliate is a very meaningful project for me because it was actually the foundation for my game development career. Much like how in the past many indie titles were based on a small flash version of themselves, Retaliate was originally released as a small proof of concept game which I released on mobile (no longer available) and then on the TV streaming platform Roku.
Being a rather niche market with a limited selection for games, Retaliate – which at the time was a single arcade mode using free assets – managed to find an audience. I went on to then develop 5 more games specifically designed for release on the Roku. But always I knew that someday I wanted to revisit Retaliate.
That process started over 5 years ago now. It started with a visual overhaul, as the free assets I used for the proof of concept were not holding up to the test of time. But then the project grew… and grew, and grew. Now the result is a fully fledged game with various enemy and weapon types, a full story mode, boss fights, arcade modes, everything that would be expected in a game; and it truly is the realized version of that original proof of concept which started it all.
Retaliate is a very meaningful project for me because it was actually the foundation for my game development career. Much like how in the past many indie titles were based on a small flash version of themselves, Retaliate was originally released as a small proof of concept game which I released on mobile (no longer available) and then on the TV streaming platform Roku.
Being a rather niche market with a limited selection for games, Retaliate – which at the time was a single arcade mode using free assets – managed to find an audience. I went on to then develop 5 more games specifically designed for release on the Roku. But always I knew that someday I wanted to revisit Retaliate.
That process started over 5 years ago now. It started with a visual overhaul, as the free assets I used for the proof of concept were not holding up to the test of time. But then the project grew… and grew, and grew. Now the result is a fully fledged game with various enemy and weapon types, a full story mode, boss fights, arcade modes, everything that would be expected in a game; and it truly is the realized version of that original proof of concept which started it all.
Features
- An arcade style Story Mode with a limited number of lives and the very real possibility of seeing a "Game Over" screen.
- Multiple mini game modes: Endless - challenge yourself to get the highscore with a single life, Trials - attempt to 100% clear any level by destroying every enemy, Classic - experience a recreation of the original proof of concept.
- Retro inspired art style that is both modern and nostalgic.
- Full OST to set the mood as you're vibing (or panicking) through combat.
Videos
Trailer YouTube
Images
Logo & Icon
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About Romans I XVI Gaming
Description
My name is Austin Sojka and I am an independent game developer. Over the span of nearly 10 years I have released 6 games primarily developed for the Roku. I have also expanded out by porting many of those games to various additional platforms including Xbox, Playstation, PC, Android, iOS, and FireTV.
More information
More information on Romans I XVI Gaming, our logo & relevant media are available here.
Retaliate Credits
Austin Sojka
Developer, Owner
Outstandly
Art
Bert Cole
Music
AntRayAudio
SFX
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks












